Segments

Teams, Clubs & Organizations

Competitive organisations building rosters, brands and sustainable operations.

The context

Teams, Clubs & Organizations

Teams and clubs are the most visible actors in esports, yet many operate on fragile economics. Revenue depends heavily on sponsorship, while costs are driven by player salaries and staff in a competitive labour market. Building a club that lasts means treating it as both a sporting project and a business, and aligning the two. IES helps clubs put performance, brand and operations on a sustainable footing.

Market activity

This segment in the global esports market

The number of professional and semi-professional organisations has grown across every major region, and clubs increasingly diversify beyond prize money into content, merchandising and community. The chart can show your revenue mix or roster costs against benchmarks over time.