Segments
The kinds of organisations we work with across the esports ecosystem. Each faces different questions, and our approach adapts to each.
One ecosystem, many needs
Esports bring together very different actors, from the studios that build the games to the institutions that develop them for society. IES reads the whole board and works with each segment on the questions that matter to it.

Publishers & Developers
Studios and publishers shaping the games and the competitive scene around them.
Learn more →Teams, Clubs & Organizations
Competitive organisations building rosters, brands and sustainable operations.
Learn more →Leagues, TOs & Federations
Rights holders and governing bodies that structure and run competition.
Learn more →Brands, Sponsors & Rights Holders
Endemic and non-endemic brands entering or scaling their presence in esports.
Learn more →Media, Broadcast & Platforms
Broadcasters and platforms that distribute and monetise competitive content.
Learn more →Investors & Capital
Investors assessing opportunities and risk across the ecosystem.
Learn more →Public Sector & Education
Institutions and schools developing esports for talent, sport and society.
Learn more →